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The latency of the players' network (which is largely out of a game's control) is not the only factor in question, but also the latency inherent in the way the game simulations are run. There are several lag compensation methods used to disguise or cope with latency (especially with high latency values).
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]
Nevertheless, this is almost identical to the use of casual stopwatches on two monitors using a "clone view" monitor setup as it does not care about the missing synchronisation between the composite video signal and the display of the laptop's screen or the display lag of that screen or the detail that the vertical screen refresh of the two ...
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".
Minimum interrupt latency is largely determined by the interrupt controller circuit and its configuration. They can also affect the jitter in the interrupt latency, which can drastically affect the real-time schedulability of the system. The Intel APIC architecture is well known for producing a huge amount of interrupt latency jitter. [citation ...
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.