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  2. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  3. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Such a scaling changes the diameter of an object by a factor between the scale factors, the area by a factor between the smallest and the largest product of two scale factors, and the volume by the product of all three. The scaling is uniform if and only if the scaling factors are equal (v x = v y = v z). If all except one of the scale factors ...

  4. Transverse Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Transverse_Mercator_projection

    The point scale factor is independent of direction. It is a function of y on the projection. (On the sphere it depends on latitude only.) The scale is true on the equator. • The point scale factor is independent of direction. It is a function of x on the projection. (On the sphere it depends on both latitude and longitude.)

  5. AOL Video - Serving the best video content from AOL and ...

    www.aol.com/video/view/how-to-use-coordinates-to...

    The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Solid angle - Wikipedia

    en.wikipedia.org/wiki/Solid_angle

    The solid angle of a sphere measured from any point in its interior is 4 π sr. The solid angle subtended at the center of a cube by one of its faces is one-sixth of that, or 2 π /3 sr. The solid angle subtended at the corner of a cube (an octant) or spanned by a spherical octant is π /2 sr, one-eight of the solid angle of a sphere. [1]

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  8. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    One implication of that is the "isotropy of scale factors", which means that the point scale factor is independent of direction, so that small shapes are preserved by the projection. This implies that the vertical scale factor, h, equals the horizontal scale factor, k. Since k = sec φ, so must h.

  9. Circular mean - Wikipedia

    en.wikipedia.org/wiki/Circular_mean

    A simple way to calculate the mean of a series of angles (in the interval [0°, 360°)) is to calculate the mean of the cosines and sines of each angle, and obtain the angle by calculating the inverse tangent. Consider the following three angles as an example: 10, 20, and 30 degrees.