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JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...
Journeys through the Radiant Citadel is an anthology of one-shot adventure modules where the Radiant Citadel acts as a central hub and starting point for each adventure. . Radiant Citadel is a city that was established in the ethereal plane by 27 great civilizations ages ago before it was forgotten, and then, 250 years ago, descendants from 15 of those civilizations reestablished it
The Mystery of the Magic Spell (#1) #5 Night of the Ninjas: March 21, 1995 #30, Ninjas and Samurai: Plot: Morgan le Fay is under a spell, and Jack and Annie must find four magical objects to reverse it with help from a mouse named Peanut. In ancient Japan, they encounter ninjas and samurai and get a moonstone. The Mystery of the Magic Spell (#2) #6
Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...
Words that imitate/spell a sound or noise. Word that sounds the same as, or similar to what the word means. "Boom goes the dynamite." "Bang!" "Bark." (comic books) Oxymoron: A term made of two words that deliberately or coincidentally imply each other's opposite. "terrible beauty" Paradox: A phrase that describes an idea composed of concepts ...
Page from the Greek Magical Papyri, a grimoire of antiquity. A grimoire (also known as a "book of spells", "magic book", or a "spellbook") is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities ...
[1]: 616 Fantasy writers use a variety of techniques to limit the magic in their stories, [5] such as limiting the number of spells a character has or may cast before needing rest, [5] restricting a character's magic to the use of a specific object, [5] limiting magic to the use of certain rare materials, [6] or restricting the magic a ...
First edition (UK) The Incredible Journey (1961), by Scottish author Sheila Burnford, is a children's book first published by Hodder & Stoughton, which tells the story of three pets as they travel 300 miles (480 km) through the Canadian wilderness searching for their beloved masters.
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