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  2. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  3. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    From the foregoing, you can see that the time domain equations are simply scaled forms of the angle domain equations: is unscaled, ′ is scaled by ω, and ″ is scaled by ω². To convert the angle domain equations to time domain, first replace A with ωt , and then scale for angular velocity as follows: multiply x ′ {\displaystyle x'} by ...

  4. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  5. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  6. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Angular velocity: the angular velocity ω is the rate at which the angular position θ changes with respect to time t: = The angular velocity is represented in Figure 1 by a vector Ω pointing along the axis of rotation with magnitude ω and sense determined by the direction of rotation as given by the right-hand rule.

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Timing diagram over one revolution for angle, angular velocity, angular acceleration, and angular jerk. Consider a rigid body rotating about a fixed axis in an inertial reference frame. If its angular position as a function of time is θ(t), the angular velocity, acceleration, and jerk can be expressed as follows:

  8. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point, right: extrinsic orbital angular momentum L about an axis, top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω) [6] bottom: momentum p and its radial position r from the axis.

  9. Generalized coordinates - Wikipedia

    en.wikipedia.org/wiki/Generalized_coordinates

    which connects all the 3 spatial coordinates of that particle together, so they are not independent. The constraint may change with time, so time t will appear explicitly in the constraint equations. At any instant of time, any one coordinate will be determined from the other coordinates, e.g. if x k and z k are given, then so is y k.