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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  3. Cohen's h - Wikipedia

    en.wikipedia.org/wiki/Cohen's_h

    Researchers have used Cohen's h as follows.. Describe the differences in proportions using the rule of thumb criteria set out by Cohen. [1] Namely, h = 0.2 is a "small" difference, h = 0.5 is a "medium" difference, and h = 0.8 is a "large" difference.

  4. Rule of three (statistics) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(statistics)

    The rule can then be derived [2] either from the Poisson approximation to the binomial distribution, or from the formula (1−p) n for the probability of zero events in the binomial distribution. In the latter case, the edge of the confidence interval is given by Pr(X = 0) = 0.05 and hence (1−p) n = .05 so n ln(1–p) = ln .05 ≈ −2

  5. Rule of thumb - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thumb

    Cartoon by James Gillray satirizing Sir Francis Buller, 1782: "Judge Thumb; or, Patent Sticks for Family Correction: Warranted Lawful!". A modern folk etymology [14] relates the phrase to domestic violence via an alleged rule under English common law which permitted wife-beating provided that the implement used was a rod or stick no thicker than a man's thumb. [6]

  6. Slide rule scale - Wikipedia

    en.wikipedia.org/wiki/Slide_rule_scale

    A slide rule scale is a line with graduated markings inscribed along the length of a slide rule used for mathematical calculations. The earliest such device had a single logarithmic scale for performing multiplication and division, but soon an improved technique was developed which involved two such scales sliding alongside each other.

  7. Chopsticks (hand game) - Wikipedia

    en.wikipedia.org/wiki/Chopsticks_(hand_game)

    A game with a rollover amount of 1 is the trivial game, because all hands start dead. A game with a rollover amount of 2 is degenerate, because splitting is impossible, and the rollover and cutoff variations result in the same game. Hands are either alive and dead, with no middle state, and attacking a hand kills the hand.

  8. Lipinski's rule of five - Wikipedia

    en.wikipedia.org/wiki/Lipinski's_Rule_of_Five

    Lipinski's rule of five, also known as Pfizer's rule of five or simply the rule of five (RO5), is a rule of thumb to evaluate druglikeness or determine if a chemical compound with a certain pharmacological or biological activity has chemical properties and physical properties that would likely make it an orally active drug in humans.

  9. 1 in 60 rule - Wikipedia

    en.wikipedia.org/wiki/1_in_60_rule

    The math behind this shows that this method is not entirely accurate, with roughly a 5% error, but the rule's objective is to get workable numbers in a dynamic environment, and it fits this purpose quite well. Here is the breakdown: A circle of 60 NM radius has a circumference of: 2 x 60 x π = 376.99 NM. 376.99 divided by 360° produces: