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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Video Game Theory Reader edited by Mark J.P. Wolf and Bernard Perron. The Video Game Theory Reader 2 edited by Bernard Perron and Mark J.P. Wolf. The following are taken from Recommended Reading lists in the Centennial College Seminar Series: The Video Game Industry Lecture Series handouts (2005): Creating the Art of the Game by Matthew ...

  4. List of novels based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_novels_based_on...

    A short story in the set in the games' universe. Only E-book format is available. Sonic the Hedgehog: Metal City Mayhem (Book 1, Gamebook) James Wallis: ISBN 0140903917: Penguin Books Zone Rangers (Book 2, Gamebook) ISBN 0140903925: Sonic v Zonik (Book 3, Gamebook) Nigel Gross, Jon Sutherland ISBN 0140904069: The Zone Zapper (Book 4, Gamebook ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  6. Lone Wolf (gamebooks) - Wikipedia

    en.wikipedia.org/wiki/Lone_Wolf_(gamebooks)

    The core rules were released in 2015 as a boxed set consisting of three books: Book of Kai Training, allowing players to create their own characters for the game, Book of Kai Wisdom, containing the rules to play the game, and the Book of Kai Legends which consists of two adventures and advice on creating future adventures. In addition to the ...

  7. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  8. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game magazines. In cases of exceptionally popular game titles, guides may be sold through more ...

  9. 1001 Video Games You Must Play Before You Die - Wikipedia

    en.wikipedia.org/wiki/1001_Video_Games_You_Must...

    Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of PopMatters stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed with some entries, such as Army of Two: The 40th Day.