enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2] These kinds of textures are often used to model surface or volumetric representations of natural elements such as wood, marble, granite, metal, stone, and others.

  4. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  5. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    Blender Cycles scene conversion, including (limited) support for automatic interpretation of Cycles materials and textures. [ 26 ] Advanced material properties, including glass dispersion (using Cauchy's transmission equation ), rough glass (for creating frosted glass or ice), metal, car paint (using multiple reflective coatings), and velvet ...

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.

  8. What is bronze-cut pasta? Chefs explain why the newest ... - AOL

    www.aol.com/lifestyle/bronze-cut-pasta-chefs...

    Ingredients: 4 cups diced tomatoes. 1 pint raspberries. 1/2 cup carrot, finely chopped. 1/4 cup red bell pepper, chopped. 1 tablespoon basil. 1 tablespoon lemon juice

  9. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that ... textures, and lighting ... viewport performance improvements with Apple Metal. ...