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  2. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games.Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips.

  3. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    Sega Melody Generator 1981 1 Sega G80 arcade system board [24] Sharp Corporation: Sharp LR35902: 1989 4 Game Boy, Game Boy Color, Game Boy Advance: In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. [25] Sharp SM8521 1997 1 Game.com: Noise generator Sunsoft: Sunsoft 5B: 1992 3

  4. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for a 4-bit waveform generator, and a pseudo-random-noise generator. The Commodore 64 however used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise. Unlike the Game Boy ...

  5. ADX (file format) - Wikipedia

    en.wikipedia.org/wiki/ADX_(file_format)

    One of the first games to use ADX was Burning Rangers, on the Sega Saturn. Notably, the Sonic the Hedgehog series since the Dreamcast generation and the majority of Sega games for home video consoles and PCs since the Dreamcast continue to use this format for sound and voice recordings. Jet Set Radio Future for the original Xbox also used this ...

  6. MP3 - Wikipedia

    en.wikipedia.org/wiki/MP3

    While not an ISO-recognized standard, MPEG-2.5 is widely supported by both inexpensive Chinese and brand-name digital audio players as well as computer software-based MP3 encoders , decoders (FFmpeg) and players (MPC) adding 3 × 8 = 24 additional MP3 frame types. Each generation of MP3 thus supports 3 sampling rates exactly half that of the ...

  7. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.

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    mail.aol.com

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  9. M3U - Wikipedia

    en.wikipedia.org/wiki/M3U

    There is no formal specification for the M3U format; it is a de facto standard.. An M3U file is a plain text file that specifies the locations of one or more media files. The file is saved with the "m3u" filename extension if the text is encoded in the local system's default non-Unicode encoding (e.g., a Windows codepage), or with the "m3u8" extension if the text is UTF-8 encoded.