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Danny Baranowsky (born April 5, 1984), also known as Danny B or by the company name dB Soundworks, is an American electronic music composer, composing music mainly for indie films and indie games. [2]
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iVideosongs lets users choose a skill level and genre, then download the high-definition video to their personal computer, iPod, iPad or other device. [5] Each song title is presented in chapter format, so users learn the introduction, verse, chorus, bridge, outro and other elements.
The game shipped with 30 songs on disc, with the ability to download more songs from the online SingStore. The SingStore initially launched with 41 songs, [2] including selected songs from the PS2 back catalogue, with more songs to be added regularly. [3] The downloads feature the entire music video, and are in high definition where available.
Pocket Music is a 2002 video game developed by Jester Interactive and published by Rage Games for the Game Boy Color and Game Boy Advance.The game is a handheld adaptation of the Music series of games released by the developer, and allows players to create tracks of music from pre-recorded samples using a grid-based interface.
The official music video of the song was published on December 21, 2023. [12] The video, directed by Diane Martel and executive produced by Ashley Greyson, featured scenes with Keys herself and cameo form the film. [13] The video received a nomination at the MTV Video Music Awards for Best R&B Video. [14]
On January 8, 2008, the album's artwork and track listing were posted online. [17] Five days later, "Waiting" was posted on the band's Myspace profile. [18] On January 31, 2008, a music video was released for "Waiting". [19] Bring Me Your Love was made available for streaming on February 8, 2008, and was released four days later.
In February 2008 Beyond the Red Line received Mod DB's "Mod of the Year Award" for "Best Independent Game". [13] That same year the game was also recommended over the official Battlestar video game (released: 2007 for Xbox Live Arcade and Windows PC), citing the latter game's low production values and publisher's mishandling of the license. [14]