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Table of Barbie-related video games, 2001–2005 Title [1] Release date Platform(s) Publisher Developer(s) Barbie: Pet Rescue: 2001 Game Boy Color Vivendi Universal Games HotGen Studios Barbie Team Gymnastics: 2001 Windows Blue Planet Software Secret Agent Barbie: 2001 Windows Gigawatt Studios Barbie Explorer: September 4, 2001 (NA) PlayStation ...
It was the first in Mattel Media's planned series of storybooks for girls. [2] The game was designed to teach children early reading and decision-making skills. [3] The first Barbie CD-ROM for both Macintosh and Windows, [4] it was executive produced by Mattel Girls' software development director Nancie Martin.
Tangled ' s gameplay consists of a mix of platforming and puzzle elements and is designed with a heavy emphasis on two-player cooperative gameplay.The player controls Rapunzel, a princess with magical hair abducted by Mother Gothel since childhood, and a second player can control Flynn Rider, a fugitive thief who seeks refuge in Rapunzel's tower after stealing a crown.
Vargas would give the game a 61% overall. [2] Michael Lafferty, writing for GameZone, was more positive, giving it a score of 8/10. He complemented the game by saying that while the arcade style was predictable, the action is nonstop within levels and it offered "young gamers a Tomb Raider-esque arcade adventure". [3]
Adventures with Barbie: Ocean Discovery is a 1997 video game developed by Gorilla Systems Corporation and published by Mattel Media for Windows. A version for the Game Boy Color developed by Realtime Associates was released in 1999, simply titled Barbie: Ocean Discovery. The game was Mattel Media's first adventure game featuring the character ...
Download QR code; Print/export ... Pages in category "Barbie video games" ... Barbie as Rapunzel; Barbie: Magic Genie Adventure; R.
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7Wolf wrote that the game was "pleasant - relaxing, and most importantly not annoying". [3] EdutainingKids praised the engaging graphics and ability to be learnt quickly. [4] Emily Aguilo-Perez of 2015 Strong Research Fellow wrote that the game was an example of how she observed "Barbie permeat[ing] children’s culture through...media". [5]