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  2. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  3. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Some will actually read an entire story aloud. These "virtual libraries have done a lot to both preserve books and make them more available. Here are a few examples of some interactive e-book sites for children: Magic Keys Books; Raz-Kids Books; Tumble Books; Even older classic books are moving to online to keep up with the times. [14] [15]

  4. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [24] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. 62 safe games for kids to enjoy indoors and outdoors - AOL

    www.aol.com/news/55-safe-games-kids-enjoy...

    34 Safe Kids’ Games To Enjoy Indoors There is a wide variety of safe games for kids indoors, including board games, card games and games that involve other players.

  7. Virtual reality in fiction - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_fiction

    Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...

  8. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  9. Collected Stories for Children - Wikipedia

    en.wikipedia.org/wiki/Collected_Stories_for_Children

    In the decade after the First World War some of the best work for children was in poetry, fantasy and poetic fantasy, [7] and there was a spate of original stories in the folk-tale manner. [10] Walter de la Mare, primarily a poet, published several short books of such stories for children in the 1920s and 1930s, and the best of his tales were ...