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The Secular or Saecular Games [1] (Ludi Saeculares) was an ancient Roman religious celebration involving sacrifices, theatrical performances, and public games (ludi). It was held irregularly in Rome for three days and nights to mark the ends of various eras ( saecula ) and to celebrate the beginning of the next. [ 2 ]
First edition (publ. Frank Palmer, UK) Little Wars is a set of rules for playing with toy soldiers, written by English novelist H. G. Wells in 1913. The book, which had a full title of Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books, provided simple rules for miniature wargaming. [1]
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SuperTuxKart, an example of a kart racing video game. Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. [7] Kart racers are also known to cast characters known from various platform games or cartoon television series as the drivers of "wacky" vehicles. [8]
The English word secular, an adjective meaning something happening once in an eon, is derived from the Latin saeculum. [9] The descendants of Latin saeculum in the Romance languages generally mean "century" (i.e., 100 years): French siècle , [ 10 ] Spanish siglo , [ 11 ] Portuguese século , [ 12 ] Italian secolo , [ 13 ] etc.
The game consists of normal kart racing gameplay, racing in three-lap races around tracks inspired by Big Thunder Mountain Railroad, Blizzard Beach, Dinosaur, Rock 'n' Roller Coaster, the Haunted Mansion, the Jungle Cruise, Tomorrowland Speedway, Space Mountain, and Pirates of the Caribbean to win parts for the fireworks machine in the game's story mode.
External websites have been created to facilitate the game. [7] Wikiracing requires speed, accuracy, and luck. Players must start on a random or chosen page (for example, The French and Indian War) and navigate to another page (for example, Quantum mechanics) using only internal links.
The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...