Search results
Results from the WOW.Com Content Network
An Automap is similar to a mini-map but traces its origin back to early role-playing games. In early dungeon crawl video games, players were expected to draw maps by hand as they played the game to solve complex mazes and explore large dungeons. Game boxes such as those for early 1980s Wizardry games included graph paper for this purpose.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
The AllGame reviewer called it a "must-buy for the driving game enthusiast" and said that it would also appeal to players who are not necessarily fans of the racing car genre. [22] Next Generation Magazine concluded its review by stating that Midtown Madness was not innovative, but that "it'll stay on your hard drive for a while and keep you ...
Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...
Ridge Racer [a] is a series of racing video games created by Namco and owned by Bandai Namco Entertainment.The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title.
[70] [71] In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage [72] and Universal's Top Gear featuring 3D animated race car driving. [73] The same year, Irem 's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. [ 74 ]
Downtown Run, known in North America as City Racer, is a vehicular combat racing game developed by Ubi Soft Bucharest and published in 2003 for PlayStation 2, Microsoft Windows, GameCube, and mobile phones. [1] The game features many different cars, game modes and tracks.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.