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Azathoth is a deity in the Cthulhu Mythos and Dream Cycle stories of writer H. P. Lovecraft and other authors. He is the supreme deity of the Cthulhu Mythos and the ruler of the Outer Gods, [1] and may also be seen as a symbol for primordial chaos, [2] therefore being the most powerful entity in the entirety of the Cthulhu Mythos.
Nyarlathotep is a fictional character created by H. P. Lovecraft.The character is a malign deity in the Cthulhu Mythos, a shared universe.First appearing in Lovecraft's 1920 prose poem "Nyarlathotep", he was later mentioned in other works by Lovecraft and by other writers, to the point of often being considered the main antagonist of the Cthulhu Mythos as a whole.
The Sandman was one of DC's early "Mystery Men," and DC has used the name for several different characters. He was a member of the Justice Society. His shtick was to run around in a gasmask with a sleeping gas gun. Originally the character has no special abilities, but he was retroactively given the ability to have prophetic dreams.
The game, set in post-apocalyptic Boston, Massachusetts, features a location named "Pickman's Gallery" and an associated side-quest, inspired by "Pickman's Model". Another location in the game called Dunwich Borers references the Dunwich Building in Fallout 3. Identity V: NetEase Games: 2018 Three hunters from the game come from Cthulhu Mythos.
Hastur as he appears in The King in Yellow.. In Chambers' The King in Yellow (), a collection of horror stories, Hastur is the name of a potentially supernatural character (in "The Demoiselle D'Ys"), a place (in "The Repairer of Reputations"), and mentioned without explanation in "The Yellow Sign".
The first description of Tsathoggua occurs in "The Tale of Satampra Zeiros", in which the protagonists encounter one of the entity's idols: He was very squat and pot-bellied, his head was more like a monstrous toad than a deity, and his whole body was covered with an imitation of short fur, giving somehow a vague sensation of both the bat and the sloth.
The Azathoth Papers (32-page book of player handouts) [2] The second edition, published in 2005 for the 6th edition rules of Call of Cthulhu , is a 200-page softcover book with the original text and handouts supplemented by contributions from David Conyers, Don Coatar, Jeff Carey, and Steve Hatherley, additional illustrations by Mislet Michel ...
To stop him, Wrathion proposes to create a magical cloak for champions of the Horde and Alliance that will allow them to enter Ny'alotha and defeat N'Zoth without the risk of corruption. As the champions of the Alliance and Horde work to both complete the cloak and prepare for the final battle, N'Zoth's forces begin launching raids across ...