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  2. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  3. Zope Object Database - Wikipedia

    en.wikipedia.org/wiki/Zope_Object_Database

    ZODB stores Python objects using an extended version of Python's built-in object persistence (pickle). A ZODB database has a single root object (normally a dictionary), which is the only object directly made accessible by the database. All other objects stored in the database are reached through the root object. Objects referenced by an object ...

  4. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at run-time. See also the UML class and sequence diagram below.

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Before version 3.0, Python had two kinds of classes (both using the same syntax): old-style and new-style; [113] current Python versions only support the semantics of the new style. Python supports optional type annotations. [4] [114] These annotations are not enforced by the language, but may be used by external tools such as mypy to catch errors.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance; Provide easy access to that instance; Control their instantiation (for example, hiding the constructors of a class)

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position".

  8. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  9. Passive data structure - Wikipedia

    en.wikipedia.org/wiki/Passive_data_structure

    In computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values (instance variables), without using object-oriented features. [1]