Search results
Results from the WOW.Com Content Network
C's offsetof() macro is an ANSI C library feature found in stddef.h. It evaluates to the offset (in bytes) of a given member within a struct or union type, an expression of type size_t . The offsetof() macro takes two parameters , the first being a structure or union name, and the second being the name of a subobject of the structure/union that ...
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records.
A basic example is in the argv argument to the main function in C (and C++), which is given in the prototype as char **argv—this is because the variable argv itself is a pointer to an array of strings (an array of arrays), so *argv is a pointer to the 0th string (by convention the name of the program), and **argv is the 0th character of the ...
These choices include: [2] [3] Field sensitivity (also known as structure sensitivity): An analysis can either treat each field of a struct or object separately, or merge them. Array sensitivity: An array-sensitive pointer analysis models each index in an array separately. Other choices include modelling just the first entry separately and the ...
In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from ...
One use for such "packed" structures is to conserve memory. For example, a structure containing a single byte (such as a char) and a four-byte integer (such as uint32_t) would require three additional bytes of padding. A large array of such structures would use 37.5% less memory if they are packed, although accessing each structure might take ...
Although function pointers in C and C++ can be implemented as simple addresses, so that typically sizeof(Fx)==sizeof(void *), member pointers in C++ are sometimes implemented as "fat pointers", typically two or three times the size of a simple function pointer, in order to deal with virtual methods and virtual inheritance [citation needed].
The d-pointer pattern is one of the implementations of the opaque pointer. It is commonly used in C++ classes due to its advantages (noted below). A d-pointer is a private data member of the class that points to an instance of a structure. This method allows class declarations to omit private data members, except for the d-pointer itself. [6]