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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution. The shader assembly language cannot be directly used to program unified Shader Model 4.0, 4.1, 5.0, and 5.1, although it retains its function as a representation of the intermediate bytecode for debug purposes. [6]

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  8. Stuttering - Wikipedia

    en.wikipedia.org/wiki/Stuttering

    Stuttering, also known as stammering, is a speech disorder characterized externally by involuntary repetitions and prolongations of sounds, syllables, words, or phrases as well as involuntary silent pauses called blocks in which the person who stutters is unable to produce sounds.

  9. Cluttering - Wikipedia

    en.wikipedia.org/wiki/Cluttering

    Cluttering is sometimes confused with stuttering. Both communication disorders break the normal flow of speech, but they are distinct. A stutterer has a coherent pattern of thoughts, but may have a difficult time vocally expressing those thoughts; in contrast, a clutterer has no problem putting thoughts into words, but those thoughts become disorganized during speaking.

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