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  2. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    For instance, the product of three factors of two (2×2×2) is "two raised to the third power", and is denoted by 2 3, a two with a superscript three. In this example, the number two is the base, and three is the exponent. [26] In general, the exponent (or superscript) indicates how many times the base appears in the expression, so that the ...

  3. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [1] The symbol is also used in botany, in botanical hybrid names. The form is properly a four-fold rotationally symmetric saltire. [2]

  4. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  5. List of mathematical constants - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_constants

    A mathematical constant is a key number whose value is fixed by an unambiguous definition, often referred to by a symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1]

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  7. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [1]In his 1947 paper, [2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations.

  8. Cube (algebra) - Wikipedia

    en.wikipedia.org/wiki/Cube_(algebra)

    y = x 3 for values of 1 ≤ x ≤ 25.. In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number n is denoted n 3, using a superscript 3, [a] for example 2 3 = 8.

  9. Wikipedia:Two times does not mean two times more - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Two_times_does...

    Twice (two times) as many as one. doubled. 100% Three 300% Two times more than one, twice more than one, or 200% more than one, because = +. Three times as many as one. tripled. 200% Four 400% Three times more than one, or 300% more than one, because = +. Four times as many as one. quadrupled. 300% Five 500%