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Sonic the Hedgehog was created by the newly formed Sonic Team, a 15-member Sega subsidiary formed to create a character that could compete with Nintendo's Mario.The game's level design was handled by Hirokazu Yasuhara, [4] and the musical theme was composed by Masato Nakamura, bassist from the J-pop band Dreams Come True. [5]
The Sonic 3 cartridge can be attached to an adapter on the Sonic & Knuckles cartridge, creating a combined game, Sonic the Hedgehog 3 & Knuckles. Michael Jackson composed portions of the soundtrack, but left the project and went uncredited; sources vary on how much of his work was retained, and many tracks were replaced in rereleases.
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
The player can choose between her movesets from Sonic Origins, Sonic Superstars, and Sonic 3 A.I.R., [16] a fan-made remaster of Sonic 3 & Knuckles. [17] The free play characters are present in competition mode, which features races, fights, and cutscenes. Competition mode can either be played in single-player or with one other player. [3]
Maragos singled this out as the main divider between Advance 3 and Sonic Heroes, a game that he found surprisingly linear in level design considering that it, unlike Advance 3, was in 3D. [23] Maragos, GameSpot ' s Frank Provo, IGN ' s Craig Harris, and Game Informer ' s Lisa Mason appreciated the increase in replayability Sonic's friends brought.
Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.
Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965), also credited as Carol Yas, is a Japanese video game designer.He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. [1]
Proposed as a theoretical successor to Sonic 3 & Knuckles for home consoles, the remake features similar gameplay, graphics, and sound to that of official 16-bit Sonic games. Other additions include updated level design and the ability to switch between Sonic and Tails in real time. [44] [45]