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STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [ 1 ] [ 2 ] The name derives from the acronym STEM , with an A added to stand for arts .
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Baldi's Basics in Education and Learning is a 2018 puzzle horror game developed and published by Micah McGonigal. Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while also avoiding various obstacles.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The Magic School Bus is a series of educational video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series (which originally aired on PBS).
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
Poptropica is an online adventure game game, developed in 2007 by Pearson Education's Family Education Network, and targeted towards children aged 6 to 15. Poptropica is primarily the creation of Jeff Kinney, later known as the author of the Diary of a Wimpy Kid series. As of 2015, he remains at the company as the Creative Director. [2]
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