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The Thousand Character Classic (Chinese: 千字文; pinyin: Qiānzì wén), also known as the Thousand Character Text, is a Chinese poem that has been used as a primer for teaching Chinese characters to children from the sixth century onward. It contains exactly one thousand characters, each used only once, arranged into 250 lines of four ...
Pages in category "Random text generation" The following 19 pages are in this category, out of 19 total. This list may not reflect recent changes. A. AI Dungeon; B.
Versions of the Lorem ipsum text have been used in typesetting at least since the 1960s, when it was popularized by advertisements for Letraset transfer sheets. [1] Lorem ipsum was introduced to the digital world in the mid-1980s, when Aldus employed it in graphic and word-processing templates for its desktop publishing program PageMaker .
In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;
Due to processing power limitations, the program used a probabilistic model (by using a random number generator or RNG) instead of actually generating random text and comparing it to Shakespeare. When the simulator "detected a match" (that is, the RNG generated a certain value or a value within a certain range), the simulator simulated the ...
Storyland is a narrative work which employs the computer's random function to display stereotypical characters in stereotypical relationships. Upon entering the project, and when the "New Story" button is engaged, a brief story is displayed. In version 1 (Javascript) the story develops over nine lines of text displayed all at once.
The program originally was written for an OSI which only supported file names at most six characters long, causing the name to be shorted to Racter and it was later adapted to run on a CP/M machine where it was written in "compiled ASIC on a Z80 microcomputer with 64K of RAM." This version, the program that allegedly wrote the book, was not ...
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.