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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    When LCD shutter glasses are used for stereo 3D displays, the effective refresh rate is halved, because each eye needs a separate picture. For this reason, it is usually recommended to use a display capable of at least 120 Hz, because divided in half this rate is again 60 Hz.

  3. List of smartphones with a high refresh rate display - Wikipedia

    en.wikipedia.org/wiki/List_of_smartphones_with_a...

    The following is a list of smartphones with a high refresh rate display.The refresh rate is the number of times in a second that a display hardware updates its buffer. It is not to be confused with the touch response rate, which is the frequency that the touchscreen senses input, or the frame rate, which describes how many images are stored or generated every second by the device driving the ...

  4. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    The DMD operates at twice the refresh rate, i.e. 120 Hz, and the complete 1080p picture is displayed in two steps. On the first cadence, only half of the original 1080p60 image is displayed – the pixels that correspond to the "black" squares of the checkerboard pattern.

  5. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    A refresh rate of 60 Hz on most screens will produce a visible "flickering" effect. Most people find that refresh rates of 70–90 Hz and above enable flicker-free viewing on CRTs. Use of refresh rates above 120 Hz is uncommon, as they provide little noticeable flicker reduction and limit available resolution.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Perceptible on lower refresh rates (60 fps and below) [22] Depends; in 2013 most LCDs used PWM to dim the backlight [23] However, since then many flicker free LCD computer monitors were introduced. [24] Does not normally occur due to a high refresh rate higher than FPS [25] Does not normally occur at 100% brightness level.

  7. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    Some systems could increase refresh rate to higher values such as 72, 75, 100, or 120 Hz to ease this problem, though even if the faster refresh is an integer multiple of the source material framerate to eliminate judder, without higher framerate source material this causes the perception of duplicate images. [7]

  8. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    For instance, one of the early supported modes was 800×600 in 16 colours at a slightly lower 56 Hz refresh rate, leading to 800×600 sometimes being referred to as "SVGA resolution" today. Over the course of the early-to-mid-1990s, "SVGA" became a quasi-standard term in PC games, typically referring to a 640×480 resolution using 256 colours ...

  9. Flicker-free - Wikipedia

    en.wikipedia.org/wiki/Flicker-free

    Flicker-free is a term given to video displays, primarily cathode-ray tubes, operating at a high refresh rate to reduce or eliminate the perception of screen flicker.For televisions, this involves operating at a 100 Hz or 120 Hz hertz field rate to eliminate flicker, compared to standard televisions that operate at 50 Hz (PAL, SÉCAM systems) or 60 Hz (), most simply done by displaying each ...