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Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic .
The Super Mario Bros. game that sold for US$114,000, [2] shown in the "slab" packaging. Wata's rating (9.4) and other details are shown on the top label. With the newfound interest with particular attention to the quality of the game's packaging, the company Wata Games developed a set of guidelines in 2018 for grading a game's packaging, game media, and manuals that aligned with the 10 point ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=Computer_and_video_game_packaging&oldid=113435075"
Standard black keep case. A keep case or poly-box is a type of packaging, most commonly used with DVDs and Blu-ray videos (and sometimes CDs).. Besides DVD-Video films, keep cases are very common with most disc-based video games since the PlayStation 2, and they are also found on many PC titles and MP3-CD audiobooks (all use discs that are the same basic dimensions as a DVD).
Optical disc packaging is the packaging that accompanies CDs, ... Blu-ray discs, video game discs, and other discs. Some of the small books or albums can hold 12 ...
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published.The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered.
A "Don't Panic!" badge, shipped with The Hitchhiker's Guide to the Galaxy (1984). A feelie is a physical item included to supplement a video game.Likely deriving their name from the fictional media in Aldous Huxley's 1932 novel Brave New World, feelies were popularized by the American video game company Infocom in the 1980s and subsequently adopted by such companies as Origin Systems and ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...