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  2. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality. A 360 video projection is a specialized form of a map projection, with characteristics tuned for the efficient representation, transmission, and display of 360° fields of view.

  3. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    360-degree video is typically formatted in an equirectangular projection [11] and is either monoscopic, with one image directed to both eyes, or stereoscopic, viewed as two distinct images directed individually to each eye for a 3D effect. [9]

  4. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Another application which found widespread use in video games is projective texture mapping. It relies on cube maps to project images of an environment onto the surrounding scene; for example, a point light source is tied to a cube map which is a panoramic image shot from inside a lantern cage or a window frame through which the light is filtering.

  5. Category:Map projections - Wikipedia

    en.wikipedia.org/wiki/Category:Map_projections

    360 video projection; A. Aitoff projection; ... Winkel tripel projection This page was last edited on 30 April 2020, at 00:31 (UTC). Text is available under the ...

  6. Image stitching - Wikipedia

    en.wikipedia.org/wiki/Image_stitching

    Cylindrical projection, where the stitched image shows a 360° horizontal field of view and a limited vertical field of view. Panoramas in this projection are meant to be viewed as though the image is wrapped into a cylinder and viewed from within. When viewed on a 2D plane, horizontal lines appear curved while vertical lines remain straight. [10]

  7. Projection mapping - Wikipedia

    en.wikipedia.org/wiki/Projection_mapping

    Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique [1] [2] used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages.

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