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Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.
Matplotlib (portmanteau of MATLAB, plot, and library [3]) is a plotting library for the Python programming language and its numerical mathematics extension NumPy.It provides an object-oriented API for embedding plots into applications using general-purpose GUI toolkits like Tkinter, wxPython, Qt, or GTK.
NetworkX provides functions for applying different layout algorithms to graphs and visualizing the results using Matplotlib or other plotting libraries. Users can specify the desired layout algorithm when calling the drawing functions, allowing for flexible and customizable graph visualizations.
The slope number of a graph is the minimum number of distinct edge slopes needed in a drawing with straight line segment edges (allowing crossings). Cubic graphs have slope number at most four, but graphs of degree five may have unbounded slope number; it remains open whether the slope number of degree-4 graphs is bounded. [12]
Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie directly on the points considered by the algorithm.
On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The ...
today's connections game answers for wednesday, december 11, 2024: 1. utopia: paradise, seventh heaven, shangri-la, xanadu 2. things you shake: hairspray, magic 8 ...
To complete the drawing to a straight-line combinatorially isomorphic re-embedding of G, v should be placed in the polygon and joined by straight lines to the vertices of the polygon. By the art gallery theorem , there exists a point interior to P at which v can be placed so that the edges from v to the vertices of P do not cross any other ...