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Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.
Font depictions of Unicode chess symbols (in the same order as the table): DejaVu Sans, FreeSerif, Quivira, Pecita. GNU Chess using Unicode chess characters to display a chess board in the terminal. Unicode has text representations of chess pieces. These allow to produce the symbols using plain text without the need of a graphics interface.
There are other symbols used by various chess engines and publications, such as Chess Informant and Encyclopaedia of Chess Openings, when annotating moves or describing positions. [8] Many of the symbols now have Unicode encodings, but quite a few still require a special chess font with appropriated characters.
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. Chess Symbols Official Unicode Consortium code ...
OTB (over-the-board) ICS (Internet Chess Server) FEN: The initial position of the chessboard, in Forsyth–Edwards Notation. This is used to record partial games (starting at some initial position). It is also necessary for chess variants such as Chess960, where the initial position is not always the same as traditional chess.
Players: Go is a game between two players, called Black and White. Rule 2. [8] Board: Go is played on a plain grid of 19 horizontal and 19 vertical lines, called a board. Definition.("Intersection", "Adjacent") A point on the board where a horizontal line meets a vertical line is called an intersection.
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.