Search results
Results from the WOW.Com Content Network
In response, the JSA made an ad hoc arrangement of six games for Segawa to play against a variety of opponents and stated that he would be granted 4-dan professional status if he won three games. Segawa's opponents included four professional players, one women's professional player, and one apprentice school 3-dan. [ 20 ]
The Japan Shogi Association (日本将棋連盟, Nihon Shōgi Renmei), or JSA, [a] is the primary organizing body for professional shogi in Japan. [5] [6] The JSA sets the professional calendar, negotiates sponsorship and media promotion deals, helps organize tournaments and title matches, publishes shogi-related materials, supervises and trains apprentice professionals as well as many other ...
The rule has been variously formulated at different times in chess history. In Tim Harding 's MegaCorr database (a collection of correspondence chess games), the notes to a game between the cities of Pest and Paris played between 1842 and 1845 state that a sixfold repetition was necessary to claim a draw.
Blind Brook houses many academic clubs whichll strive to further educate students about topics of interest and expose them to different activities. These include the Chess Club, [58] in which students meet weekly to play chess, and JSA, [59] [60] in which students debate political issues. During the presidential race, the JSA club sponsors a ...
A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation.
In chess, the endgame tablebase, or simply tablebase, is a computerised database containing precalculated evaluations of endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play.
Each player has a choice of 4 armies: [3] the Fabulous FIDEs, which are the standard chess pieces, the Colorbound Clobberers, the Nutty Knights, and the Remarkable Rookies. All armies are designed to be equal in strength but have significantly different properties. Kings and pawns move the same as in chess for all armies.
Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...