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  2. James C. Kaufman - Wikipedia

    en.wikipedia.org/wiki/James_C._Kaufman

    James C. Kaufman is an American psychologist known for his research on creativity. He is a Professor of Educational Psychology at the University of Connecticut in Storrs, Connecticut . Previously, he taught at the California State University, San Bernardino , where he directed the Learning Research Institute.

  3. Roger Kaufman - Wikipedia

    en.wikipedia.org/wiki/Roger_Kaufman

    Roger Kaufman. Roger Kaufman (1932 - 2020), [1] was an American figure in the history of educational technology and performance improvement, as well as in strategic thinking and planning for public and private-sector organizations. He is regarded as one of the field's founding figures, [2] referred to as the father of needs assessment.

  4. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    An iterative, non-linear process, design thinking includes activities such as context analysis, user testing, problem finding and framing, ideation and solution generating, creative thinking, sketching and drawing, prototyping, and evaluating. Core features of design thinking include the abilities to: deal with different types of design ...

  5. Gregory J. Feist - Wikipedia

    en.wikipedia.org/wiki/Gregory_J._Feist

    Gregory John Feist (born December 23, 1961) is an American psychologist and Professor of Psychology at San Jose State University. He has published in the psychology of creativity, personality, psychology of science, motivated reasoning, the psychology of science, and the development of scientific talent. [ 1 ][ 2 ]

  6. Linear model of innovation - Wikipedia

    en.wikipedia.org/wiki/Linear_model_of_innovation

    The Linear Model of Innovation was an early model designed to understand the relationship of science and technology that begins with basic research that flows into applied research, development and diffusion [1] It posits scientific research as the basis of innovation which eventually leads to economic growth. [2]

  7. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    In such a model, creativity is the product of endowments and active investments in creativity; the costs and benefits of bringing creative activity to market determine the supply of creativity. Such an approach has been criticized for its view of creativity consumption as always having positive utility , and for the way it analyzes the value of ...

  8. Computational creativity - Wikipedia

    en.wikipedia.org/wiki/Computational_creativity

    Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...

  9. Scott Barry Kaufman - Wikipedia

    en.wikipedia.org/wiki/Scott_Barry_Kaufman

    Scott Barry Kaufman is an American cognitive scientist, author, podcaster, coach, and popular science writer. His writing and research focuses on intelligence, creativity, and human potential. Most media attention has focused on Kaufman's attempt to redefine intelligence. [ 1 ][ 2 ][ 3 ] Kaufman is founder and director of the Center for Human ...