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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Website. www.blender.org. Blender 3.6.0 LTS splash screen. Blender is a free and open-source 3D graphics software available on various operating systems. It’s used for creating animations, visual effects, art, and more. Key features include 3D modeling, texturing, animation, simulation, and video editing.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A software application or component that performs rendering is called a rendering engine, [ 1 ]render engine, rendering system, graphics engine, or simply a renderer. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the graphics pipeline, giving ...

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  6. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers. Its most important users are two graphics drivers mostly developed and funded by Intel and AMD for their ...

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Ray tracing (graphics) hide. Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c.2008) In 3D computer graphics, ray tracing is a technique for modeling light transport ...

  8. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. [ 1 ]

  9. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance ...