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  2. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The backtracking algorithm enumerates a set of partial candidates that, in principle, could be completed in various ways to give all the possible solutions to the given problem. The completion is done incrementally, by a sequence of candidate extension steps. Conceptually, the partial candidates are represented as the nodes of a tree structure ...

  4. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    In computer science, dancing links (DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive, nondeterministic, depth-first, backtracking algorithm ...

  5. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  6. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction...

    In this basic backtracking algorithm, consistency is defined as the satisfaction of all constraints whose variables are all assigned. Several variants of backtracking exist. Backmarking improves the efficiency of checking consistency. Backjumping allows saving part of the search by backtracking "more than one variable" in some cases.

  7. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    O ( n ) {\displaystyle O (n)} (basic algorithm) In logic and computer science, the Davis–Putnam–Logemann–Loveland (DPLL) algorithm is a complete, backtracking -based search algorithm for deciding the satisfiability of propositional logic formulae in conjunctive normal form, i.e. for solving the CNF-SAT problem.

  8. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    no (does not generally find shortest paths) Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  9. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    1. Algorithm X with Knuth's suggested heuristic for selecting columns solves this problem as follows: Level 0. Step 1—The matrix is not empty, so the algorithm proceeds. Step 2—The lowest number of 1s in any column is two. Column 1 is the first column with two 1s and thus is selected (deterministically): 1. 2.