enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. 3dfx - Wikipedia

    en.wikipedia.org/wiki/3dfx

    3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards.

  3. MiniGL - Wikipedia

    en.wikipedia.org/wiki/MiniGL

    After the success of the 3dfx original, several other manufacturers followed 3dfx in producing MiniGL drivers. At the time, the OpenGL API was almost universally agreed to be superior to the then new and immature Direct3D system from Microsoft , so following the arrival of the various MiniGLs, many programmers sought to use them in other ...

  4. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan

  5. Voodoo3 - Wikipedia

    en.wikipedia.org/wiki/Voodoo3

    3dfx Voodoo3 2000 PCI 3dfx Voodoo3 3000 AGP. Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product. Voodoo3 was announced at COMDEX '98 and arrived on store shelves in early 1999. [1]

  6. STB Systems - Wikipedia

    en.wikipedia.org/wiki/STB_Systems

    STB Systems, Inc., was an American graphics adapter card manufacturer active from 1981 to 1999.Initially a manufacturer of various expansion cards for the Apple II, the company quickly leaned into the graphics accelerator market for IBM PCs and compatibles, owing to the IBM PC's more open architecture.

  7. Voodoo2 - Wikipedia

    en.wikipedia.org/wiki/Voodoo2

    [1] [2] Usage of the Voodoo2's second TMU depends on application software; Quake II and Unreal exploited dual-texturing to great effect. In games that did not use more than one texture layer, Voodoo2 is only faster than Voodoo1 because of its higher clock speed. The Voodoo2 introduced Scan-Line Interleave (SLI) capability to the PC market. In ...

  8. Glide (API) - Wikipedia

    en.wikipedia.org/wiki/Glide_(API)

    Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards. It started as a proprietary API, and was later open sourced by 3dfx. [2] [3] It was dedicated to rendering performance, supporting geometry and texture mapping primarily, in data formats identical to those used internally in their cards.

  9. RIVA TNT - Wikipedia

    en.wikipedia.org/wiki/RIVA_TNT

    Later on when fully featured OpenGL drivers were made for the 3dfx line of cards, it was noticed that it was much slower when compared to its cut down MiniGL brother. The TNT had 32-bit color support while the Voodoo2 only supported 16-bit (although internally dithered down from 24-bit color, beating the TNT in 16bit quality).