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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    To get the image from the separate video memory to display in tandem with the remaining shared elements on the display, the graphical subsystem associates a certain attribute (for example, a particular color) as a "mask" for that overlay, which the graphics card understands to mean that it is to draw from the separate overlay buffer onto the ...

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A common design uses a graphics library such as OpenGL or Direct3D which interfaces with the graphics driver to translate received commands to instructions for the accelerator's graphics processing unit (GPU). The GPU uses those instructions to compute the rasterized results and the results are bit blitted to the framebuffer. The framebuffer's ...

  5. Video overlay - Wikipedia

    en.wikipedia.org/wiki/Video_overlay

    Overlay advertising is a technique used by online video producers to monetize video content through using an overlay layer to deliver and display an ad unit. This can be in the form of a video advertisement, hypervideo a product placement or a contextual link, clickable graphic or text that provides information related to the content of the ...

  6. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  7. Softcam - Wikipedia

    en.wikipedia.org/wiki/Softcam

    This allows the video stream to be used in place of a normal webcam stream in video conferencing applications like MSN Messenger, NetMeeting, Skype etc. or any other programs that use webcam devices. Some softcam software such as Magic Camera and ManyCam allows the user to apply graphics and effects to the video as well, making the software ...

  8. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory , hardware overlays , hardware blitters , and page flipping . Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different ...

  9. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    A video camera with built-in microphones or line-in may not delay sound and video paths by the same amount. Solid-state video cameras (e.g. charge-coupled device (CCD) and CMOS image sensors) can delay the video signal by one or more frames. Audio and video signal processing circuitry exists with significant (and potentially non-constant ...