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Spinnaker president David Seuss explained that the intention of the program was not to teach typing; rather it was to promote "keyboard familiarity", teaching kids how to reach all the keys and to type faster. Lekkerkerker wanted the game to challenge players who wanted to advance beyond using a joystick while gaming. [1]
Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala.It was developed by Sydney-based software company Typequick, and localised by Japan Data Pacific for the Japanese market.
The books are aimed at children aged four to nine, and could form part of an English language syllabus in line with the National curriculum, designed to help children learn to speak and read Standard English. The original book that the series is named after was first published in January 1986. [3]
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Beginner Books is the Random House imprint for young children ages 3–9, co-founded by Phyllis Cerf with Ted Geisel, more often known as Dr. Seuss, and his wife Helen Palmer Geisel. Their first book was Dr. Seuss's The Cat in the Hat (1957), whose title character appears in the brand's logo.
I Can Read! is a line of beginning reading books published by HarperCollins.The series is rated by level and is widely used to teach children to read English. The first book in the series was Else Holmelund Minarik's Little Bear, published in 1957, and subsequent notable titles have included Amelia Bedelia and Frog and Toad.
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Competitive typist Albert Tangora demonstrating his typing in 1938. Touch typing (also called blind typing, or touch keyboarding) is a style of typing.Although the phrase refers to typing without using the sense of sight to find the keys—specifically, a touch typist will know their location on the keyboard through muscle memory—the term is often used to refer to a specific form of touch ...