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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. [3]GameSpot's Giancarlo Varanini thought that the game had a promising concept but the end result was disappointing: "It's just not a very fun game to play, and unless you're absolutely desperate for something to take up your time, it should probably be avoided."
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