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Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
Actual 3D Vision Ready support added on September 13, 2012 [13] QLOC Capcom: Fighting: Super Street Fighter IV Arcade Edition: 5 July 2011: Dimps/Capcom: Capcom: Fighting: Tom Clancy's H.A.W.X 2: 12 November 2010: Ubisoft Bucharest: Ubisoft: Arcade flight: Trine: 3 July 2009. Actual 3D Vision support added on August 4, 2010 [23] Frozenbyte
Combat Flight Simulator 3: Battle for Europe; F1 Challenge '99-'02; Flight Simulator 2004; Flight Simulator X; JetPakNG (Flight Simulator 2004 mod) LunarPilot (Flight Simulator 2004 mod) Mediterranean Air War (Combat Flight Simulator 3 mod) NASCAR Racing 2003 Season; Over Flanders Fields (Combat Flight Simulator 3 mod) Richard Burns Rally; TOCA ...
Deep Learning Anti-Aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to Deep Learning Super Sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...
It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito. [8] Hover Force: Intellivision: 1986 Programmed with ChromaDepth 3-D technology [9] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES. [10] Released in 1987 by INTV Corporation; 3-D glasses ...
Image credits: Sir_Atlass #9. The owners daughter showed up to open 1.5 hours late. Said she thought her mom had given me keys. Proceeded to tell me to unload her car before I could come in and ...
MudRunner (formerly Spintires: MudRunner) is a 2017 off-roading simulation game developed by Saber Interactive and published by Focus Home Interactive. [1] It was released on October 31, 2017 for Microsoft Windows, PlayStation 4, and Xbox One and is a spin-off/sequel of the 2014 Windows-exclusive Spintires, [2] which was developed by Oovee Game Studios.
[2] [3] The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). [4] In 2002, Angel Studios was sold to Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego. This sale also included AGE, later renamed the Rockstar Advanced Game Engine (RAGE). [5]