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Google Developers Live features highly technical, in-depth topics focused on building of web, mobile, and enterprise applications with Google and open web technologies such as Android, HTML5, Chrome, ChromeOS, Google APIs, Google Web Toolkit, App Engine, Cloud, Google Maps, YouTube and more, and give participants an excellent chance to learn ...
Google Plugin for Eclipse (GPE) is a set of software development tools that enables Java developers to design, build, optimize, and deploy cloud computing applications. GPE assists developers in creating complex user interfaces, generating Ajax code using the Google Web Toolkit , optimizing performance with Speed Tracer, [ 4 ] and deploying ...
id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
youtube-dl <url> The path of the output can be specified as: (file name to be included in the path) youtube-dl -o <path> <url> To see the list of all of the available file formats and sizes: youtube-dl -F <url> The video can be downloaded by selecting the format code from the list or typing the format manually: youtube-dl -f <format/code> <url>
In 2006, YouTube and content protection company Audible Magic signed an agreement to mainly create 'audio identification technology', and precisely, to license the use of Audible Magic's own "Content ID" fingerprinting technology. [22] When Google bought YouTube, in November of the same year, the license was transferred to Google. [23]
In 2005, YouTube introduced Creator Studio Classic. In 2019, a significant overhaul of YouTube Studio was conducted to align with Google's Material Design user interface. [4] [5] By November 2019, Creator Studio Classic access was gradually phased out in favor of the rebranded "YouTube Studio," serving as a replacement for around 150,000 creators.
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The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]