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An example of punishment may include beatings (positive punishment), and taking away something desired or loved (negative punishment). The effectiveness and value of a consequence are determined by the motivating operations the organism has. For example, deprivation of food can make food more effective as a consequence, and the satiation of ...
James Fenimore Cooper in an 1822 portrait. Everett Emerson (in Mark Twain: A Literary Life) wrote that the essay is "possibly the author's funniest". [6] Joseph Andriano, in The Mark Twain Encyclopedia, argued that Twain "Imposed the standards of Realism on Romance" and that this incongruity is a major source of the humor in the essay.
The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column-player 2).
"A best response to a coplayer’s strategy is a strategy that yields the highest payoff against that particular strategy". [9] A matrix is used to present the payoff of both players in the game. For example, the best response of player one is the highest payoff for player one’s move, and vice versa.
Some theorists suggest that avoidance behavior may simply be a special case of operant behavior maintained by its consequences. In this view the idea of "consequences" is expanded to include sensitivity to a pattern of events. Thus, in avoidance, the consequence of a response is a reduction in the rate of aversive stimulation.
Bienenstock–Cooper–Munro (BCM) theory, BCM synaptic modification, or the BCM rule, named after Elie Bienenstock, Leon Cooper, and Paul Munro, is a physical theory of learning in the visual cortex developed in 1981.
ABA is an applied science devoted to developing procedures which will produce observable changes in behavior. [3] [9] It is to be distinguished from the experimental analysis of behavior, which focuses on basic experimental research, [10] but it uses principles developed by such research, in particular operant conditioning and classical conditioning.
In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on; in this example, the light is the antecedent stimulus ...