Search results
Results from the WOW.Com Content Network
3dfx Voodoo3 2000 PCI 3dfx Voodoo3 3000 AGP. Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product. Voodoo3 was announced at COMDEX '98 and arrived on store shelves in early 1999. [1]
Support full-screen games under DOS, Windows 95/98, etc. Support for game development tools including Gemini OpenGVS, Multigen, GameGen, SGI OpenGL, Glide, Direct3D, MiniGL and Autodesk 3D Studio under DOS, Win32 and IRIX. Resolution up to 800 × 600 and higher resolution through SLI (Scan Line Interleave), up to 1024 × 768.
MiniGL is an incomplete implementation of the OpenGL specification which implements enough of the API to allow 3D video games in the late 1990s to run with hardware acceleration on contemporary graphics cards, which otherwise provided their own APIs. The original implementation came from 3dfx Interactive, and was designed around supporting Quake.
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards.
Performance in Quake III Arena, a game using an engine more advanced than Unreal Engine 1, was better due to the engine having been designed for OpenGL. [citation needed] Nvidia's final RIVA 128 drivers for Windows 9x include a full OpenGL driver. However, for this driver to function, Windows must be set with a desktop color depth of 16-bit.
The ViRGE family delivered faster Windows acceleration in the same physical footprint as its predecessor. The introduction of competing hardware, 3dfx's Voodoo Graphics and Rendition's Verité, and game titles such as Id Software's popular Quake engine, resulted in an industry-wide shakeout. S3, along with other previously well-established VGA ...
POD was among the first games optimized for video cards with a 3dfx chipset using the Glide API. Only video cards with the 3dfx Voodoo 1 chipset were supported upon the game's release. Ubisoft later published patches, which added support for the Voodoo 2 using the Glide API and non-3dfx chipsets via Direct3D.
Screamer Rally is the third game in the Screamer series, released in 1997, [1] and the last to be developed by Milestone. [2] The game builds on Screamer 2, but changes context to a rallying game. The game made use of 3dfx Voodoo Graphics chipset, allowing the game's graphics hardware acceleration access to high resolution and texture filtering.