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  2. Robots and Avatars - Wikipedia

    en.wikipedia.org/wiki/Robots_and_Avatars

    Robots and Avatars was a programme of events and educational activities which explores how young people will work and play with new representational forms of virtual and physical life in 10–15 years time.

  3. Socially assistive robot - Wikipedia

    en.wikipedia.org/wiki/Socially_assistive_robot

    The effectiveness of socially assistive robots is assessed based on objective measurements of user performance and improvement resulting from the robot’s assistance and support. [5] Unlike other branches of robotics, where effectiveness depends on the robot's physical task completion, SAR measures the success of the robot based on the user's ...

  4. Social robot - Wikipedia

    en.wikipedia.org/wiki/Social_robot

    The presence of social robots within the workplace makes a difference in the daily work lives of the employees. Due to the robot's advanced technological knowledge, they are able to contribute and assist in completing tasks and contributing to the overall diversity of the work itself. Not to mention the work the robots contribute; they also ...

  5. Avatar (1979 video game) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(1979_video_game)

    Avatar is an early graphics-based multi-user highly interactive role-playing video game, created on the University of Illinois' PLATO system in the late 1970s. It has graphics for navigating through a dungeon and chat-style text for player status and communication with others.

  6. Artificial human companion - Wikipedia

    en.wikipedia.org/wiki/Artificial_human_companion

    Both a robot's appearance and behaviour can strengthen interactants' interpretation of dealing with a social agent, rather than with a piece of equipment". This substantiates that robots and AI are in the process of being used for communication and support for humans, and AI is used in order to allow technology and robots to become adept at ...

  7. The New Avatar Game Sounds Pretty Bad - AOL

    www.aol.com/avatar-game-sounds-pretty-bad...

    GameMill says Quest for Balance is a co-op action-adventure game that lets you “relive the epic adventure of the original Avatar: The Last Airbender series,” while playing as 9 different ...

  8. Embodied agent - Wikipedia

    en.wikipedia.org/wiki/Embodied_agent

    This communication takes place through both verbal and non-verbal channels such as gaze, gesture, spoken intonation and body posture. Research has found that users prefer a non-verbal visual indication of an embodied system's internal state to a verbal indication, [3] demonstrating the value of additional non-verbal communication channels.

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