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The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately.
Castling is a king move, so the king must be touched first. If the rook is touched first instead, a rook move must be made. [b] If the player touches a rook at the same time as touching the king, the player must castle with that rook if it is legal to do so. If the player completes a two-square king move without touching a rook, the player must ...
Anti-King chess: Features an anti-king. The anti-king moves in the same way as a king. This piece is in check when not attacked. If a player's anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy pieces, but can capture friendly pieces.
The king can move and capture like a chess king or a chess knight. It can only capture pieces inside the 3×3 castle and cannot capture pieces on the wall. A rook moves like a rook in chess, and is unimpeded by castles or walls. If its move ends on a square in the enemy castle, it automatically promotes to a queen. A queen moves like a queen in ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Some chess variants do not feature castling, such as losing chess, where the king is not royal, and Grand Chess, where the rooks have significantly more opening mobility. In a handicap game with rook odds, the player giving odds may castle with the absent rook, moving only the king.
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
Diagram 1 is a draw, because the rook can give a perpetual check from f7, g7, and h7. [15] The White king cannot cross to the e-file (because the queen would be lost to a pin), and the rook is immune to capture on h7 or g6 (e.g. 1...Rg7+ 2.Kf6 Rg6+! forces a draw) because stalemate would result. [15]