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  2. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    An iterator allows a consumer to process each element of a collection while isolating the consumer from the internal structure of the collection. [ 2 ] The collection can store elements in any manner while the consumer can access them as a sequence. In object-oriented programming, an iterator class is usually designed in tight coordination with ...

  3. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed ...

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop. Some languages provide a statement such as continue (most languages), skip, [8] cycle (Fortran), or next (Perl and Ruby), which will do this. The effect is to prematurely terminate the innermost loop ...

  5. Loop splitting - Wikipedia

    en.wikipedia.org/wiki/Loop_splitting

    Loop peeling. Loop peeling is a special case of loop splitting which splits any problematic first (or last) few iterations from the loop and performs them outside of the loop body. Suppose a loop was written like this: int p = 10; for (int i=0; i<10; ++i) { y[i] = x[i] + x[p]; p = i; } Notice that p = 10 only for the first iteration, and for ...

  6. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    Go 's foreach loop can be used to loop over an array, slice, string, map, or channel. Using the two-value form gets the index/key (first element) and the value (second element): forindex,value:=rangesomeCollection{// Do something to index and value} Using the one-value form gets the index/key (first element):

  7. Iteration - Wikipedia

    en.wikipedia.org/wiki/Iteration

    Iteration. Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of ...

  8. Loop interchange - Wikipedia

    en.wikipedia.org/wiki/Loop_interchange

    Loop interchange. In compiler theory, loop interchange is the process of exchanging the order of two iteration variables used by a nested loop. The variable used in the inner loop switches to the outer loop, and vice versa. It is often done to ensure that the elements of a multi-dimensional array are accessed in the order in which they are ...

  9. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Recursion (computer science) Tree created using the Logo programming language and relying heavily on recursion. Each branch can be seen as a smaller version of a tree. Recursive drawing of a SierpiƄski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on ...