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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  4. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth-bound conditions.Assuming constant acceleration g due to Earth's gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth's gravitational field of strength g.

  5. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    By the fundamental theorem of calculus, it can be seen that the integral of the acceleration function a(t) is the velocity function v(t); that is, the area under the curve of an acceleration vs. time (a vs. t) graph corresponds to the change of velocity. =.

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    They could in fact be considered as unidirectional vectors. Choosing s to measure up from the ground, the acceleration a must be in fact −g, since the force of gravity acts downwards and therefore also the acceleration on the ball due to it. At the highest point, the ball will be at rest: therefore v = 0. Using equation [4] in the set above ...

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as Jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).

  8. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    An object moving downward faster than the terminal velocity (for example because it was thrown downwards, it fell from a thinner part of the atmosphere, or it changed shape) will slow down until it reaches the terminal velocity. Drag depends on the projected area, here represented by the object's cross-section or silhouette in a horizontal plane.

  9. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    t = time from launch, T = time of flight, R = range and H = highest point of trajectory (indicated with arrows). The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, v i, is the speed at which said object is launched from the point of origin.