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  2. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    If the two known points are given by the coordinates (,) and (,), the linear interpolant is the straight line between these points. For a value in the interval (,), the value along the straight line is given from the equation of slopes =, which can be derived geometrically from the figure on the right.

  3. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The equation of a line can be given in vector form: = + Here a is the position of a point on the line, and n is a unit vector in the direction of the line. Then as scalar t varies, x gives the locus of the line. The distance of an arbitrary point p to this line is given by

  4. Linear equation - Wikipedia

    en.wikipedia.org/wiki/Linear_equation

    The phrase "linear equation" takes its origin in this correspondence between lines and equations: a linear equation in two variables is an equation whose solutions form a line. If b ≠ 0 , the line is the graph of the function of x that has been defined in the preceding section.

  5. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    The distance between any two points on the real line is the absolute value of the numerical difference of their coordinates, their absolute difference. Thus if p {\displaystyle p} and q {\displaystyle q} are two points on the real line, then the distance between them is given by: [ 1 ]

  6. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    Polynomial curves fitting points generated with a sine function. The black dotted line is the "true" data, the red line is a first degree polynomial, the green line is second degree, the orange line is third degree and the blue line is fourth degree. The first degree polynomial equation = + is a line with slope a. A line will connect any two ...

  7. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    The four red dots show the data points and the green dot is the point at which we want to interpolate. Suppose that we want to find the value of the unknown function f at the point (x, y). It is assumed that we know the value of f at the four points Q 11 = (x 1, y 1), Q 12 = (x 1, y 2), Q 21 = (x 2, y 1), and Q 22 = (x 2, y 2).

  8. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    A necessary condition for two lines to intersect is that they are in the same plane—that is, are not skew lines. Satisfaction of this condition is equivalent to the tetrahedron with vertices at two of the points on one line and two of the points on the other line being degenerate in the sense of having zero volume.

  9. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    One may easily find points along W(x) at small values of x, and interpolation based on those points will yield the terms of W(x) and the specific product ab. As fomulated in Karatsuba multiplication, this technique is substantially faster than quadratic multiplication, even for modest-sized inputs, especially on parallel hardware.