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The power consumption of the initial PlayStation 3 units, based on 90 nm Cell CPU, ranges from 170–200 W during normal use, despite having a 380 W power supply. [33] The power consumption of newer 40 GB PlayStation 3 units (65 nm process Cell/90 nm RSX), ranges from 120-140 W during normal use. [34]
A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge.
OS support for File Save, Retrieve and Remove [11] Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit. [citation needed] Video and audio connectivity. AV Multi Out (Composite video, S-Video, RGBS) RCA Composite video and Stereo out (SCPH-100x to 5000 only)
PlayStation 2 Slimline PlayStation 3 PlayStation 3 Slim PlayStation 3 Super Slim; Image Key dates First released December 1994 March 2000 October 2004 November 2006 September 2009 September 2012 Discontinued March 2006 October 2004 January 2013 October 2009 September 2012 May 2017 Dimensions (WxHxD)
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The GPU makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). Although it carries the majority of the graphics processing, the Cell Broadband Engine , the console's CPU , is also used complementarily for some graphics-related ...
The CPU core is a two-way superscalar in-order RISC processor. [3] Based on the MIPS R5900, it implements the MIPS-III instruction set architecture (ISA) and much of MIPS-IV, in addition to a custom instruction set developed by Sony which operated on 128-bit wide groups of either 32-bit, 16-bit, or 8-bit integers in single instruction, multiple data (SIMD) fashion (e.g. four 32-bit integers ...