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  2. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    Another approach (more suited to hardware acceleration) is to render the view from ¯ by rasterizing black geometry against a white background and taking the (cosine-weighted) average of rasterized fragments. This approach is an example of a "gathering" or "inside-out" approach, whereas other algorithms (such as depth-map ambient occlusion ...

  3. Wallpaper - Wikipedia

    en.wikipedia.org/wiki/Wallpaper

    Wallpapers can come plain as "lining paper" to help cover uneven surfaces and minor wall defects, "textured", plain with a regular repeating pattern design, or with a single non-repeating large design carried over a set of sheets. The smallest wallpaper rectangle that can be tiled to form the whole pattern is known as the pattern repeat.

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]

  5. Death's Door (video game) - Wikipedia

    en.wikipedia.org/wiki/Death's_Door_(video_game)

    Death's Door is a 2021 action-adventure game developed by Acid Nerve and published by Devolver Digital. It was released for Microsoft Windows , Xbox One and Xbox Series X/S on July 20, 2021, [ 1 ] and for the Nintendo Switch , PlayStation 4 and PlayStation 5 on November 23, 2021. [ 2 ]

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics , a shader is a computer program that calculates the appropriate levels of light , darkness , and color during the rendering of a 3D scene —a process known as shading .

  7. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    An oblique texture atlas in the style of Ultima VI. A tile-based video game, or grid-based video game, is a type of video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid. That the screen is made of such tiles is a ...

  8. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  9. LEVC TX - Wikipedia

    en.wikipedia.org/wiki/LEVC_TX

    The vehicle's styling is an evolution of the now iconic shape begun with the original Austin FX4 of 1958, and the later TX1/TXII/TX4 series, although the distinctive rear hinged "suicide doors" last seen on the FX4 have returned. The LEVC TX is powered by a full-electric hybrid drivetrain.