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  2. Joseph J. LaViola Jr. - Wikipedia

    en.wikipedia.org/wiki/Joseph_J._LaViola_Jr.

    LaViola has made contributions to the development and usability of virtual and augmented reality technologies. By comparing unscented and extended Kalman filtering in enhancing human head and hand tracking for virtual reality applications, he found that extended Kalman filtering is preferable due to its lower computational overhead and better ...

  3. Mark Billinghurst - Wikipedia

    en.wikipedia.org/wiki/Mark_Billinghurst

    For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. [2] [5] Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time". [6]

  4. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Hannes Kauffman, Associate Professor for virtual reality at TU Vienna, says: "In collaborative augmented reality multiple users may access a shared space populated by virtual objects, while remaining grounded in the real world. This technique is particularly powerful for educational purposes when users are collocated and can use natural means ...

  6. Ray Hsu - Wikipedia

    en.wikipedia.org/wiki/Ray_Hsu

    Download as PDF; Printable version; ... His primary research areas are virtual reality, augmented reality, and mixed ... Mobilizing Knowledge in Education. [8] Books ...

  7. Virtual Reality (journal) - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_(journal)

    Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London). [2]

  8. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes. This continuum has been extended into a two-dimensional plane of virtuality and mediality. [2] Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality.

  9. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.