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  2. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  3. Physicus - Wikipedia

    en.wikipedia.org/wiki/Physicus

    The game's website had a minigame called "PHYSICO DriveIn" that players could download and complete in to get the highscore, which would win them a free copy of a game by the studio. [3] A sequel entitled Physicus: The Return was later released, [ 4 ] and was remade for the iOS.

  4. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  5. Professor Heinz Wolff's Gravity - Wikipedia

    en.wikipedia.org/wiki/Professor_Heinz_Wolff's...

    Professor Heinz Wolff's Gravity is a puzzle video game released on Wii, DS, Windows, iOS, and Android formats (the latter two mobile versions as Isaac Newton's Gravity). It is published by Deep Silver and developed by Extra Mile Studios. The game is named after Heinz Wolff, while the iOS and Android versions are named after Isaac Newton.

  6. List of mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_mnemonics

    A mnemonic to remember which way to turn common (right-hand thread) screws and nuts, including light bulbs, is "Righty-tighty, Lefty-loosey"; another is "Right on, Left off". [ 8 ] : 165 For the OSI Network Layer model P lease D o N ot T hrow S ausage P izza A way correspond to the Physical, Datalink, Network, Transport, Session, Presentation ...

  7. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  8. List of physics mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_physics_mnemonics

    ROYGBIV (in reverse VIBGYOR) is commonly used to remember the order of colors in the visible light spectrum, as seen in a rainbow. Richard of York gave battle in vain" (red, orange, yellow, green, blue, indigo, violet). Additionally, the fictitious name Roy G. Biv can be used as well. (red, orange, yellow, green, blue, indigo, violet).

  9. Finger Physics - Wikipedia

    en.wikipedia.org/wiki/Finger_Physics

    CommonSenseMedia gave it 5/5 stars, writing "Finger Physics is an incredibly well made game app.Whether you're holding your breath, carefully stacking different shaped blocks, or knocking obstacles out of the way to guide a big block down to the screen's bottom, you're both exercising your knowledge of the laws of physics and having a heck of a lot of fun at the same time.