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  2. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  3. MinutePhysics - Wikipedia

    en.wikipedia.org/wiki/MinutePhysics

    MinutePhysics also has made two videos that were narrated by Neil deGrasse Tyson [13] [14] and one video narrated by Tom Scott. [15] The channel also collaborated with physicist Sean M. Carroll in a five-part video series on time and entropy and with Grant Sanderson on a video about a lost lecture of physicist Richard Feynman , as well as a ...

  4. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The principle of solid drawing means taking into account forms in three-dimensional space, or giving them volume and weight. [12] The animator needs to be a skilled artist and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc. [ 32 ] For the classical animator, this would be achieved with ...

  5. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    After a while, Khan's other cousins began to use his tutoring service. Due to the demand, Khan decided to make his videos watchable on the Internet, so he published his content on YouTube. [9] Later, he used a drawing application called SmoothDraw, and now uses a Wacom tablet to draw using ArtRage. The video tutorials were recorded on his ...

  6. Paul G. Hewitt - Wikipedia

    en.wikipedia.org/wiki/Paul_G._Hewitt

    Hewitt's textbooks have several memorable characteristics. As well as teaching physics concepts with minimal mathematics, Hewitt occasionally and spontaneously reminds the reader that looking prematurely at the answers to physics problems is like exercising the body by watching others do push-ups.

  7. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies.

  8. Physics First - Wikipedia

    en.wikipedia.org/wiki/Physics_First

    Physics First is an educational program in the United States, that teaches a basic physics course in the ninth grade (usually 14-year-olds), [1] rather than the biology course which is more standard in public schools. This course relies on the limited math skills that the students have from pre-algebra and algebra I.

  9. Learn to Draw - Wikipedia

    en.wikipedia.org/wiki/Learn_to_Draw

    The book Learn to Draw was first issued in 1950, and is still in print. [4] The art kit created for the program is still available, and contains the book, "sketching paper, three drawing pencils, one carbon pencil, three sketching chalks, one kneaded eraser, one shading stump, one sandpaper sharpener, and one laptop drawing surface" [5]