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The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
With Delétang's triangle method, White confines the black king into a series of shrinking triangles; the bishop controls the hypotenuse of each triangle, while the knight and king control other squares that prevent the black king's escape. The winning procedure consists of forcing the king to move towards the corner so that the bishop can ...
The bishop and knight mate is one of the four basic checkmates and occurs when the king works together with a bishop and knight to force the opponent king to the corner of the board. The bishop and knight endgame can be difficult to master: some positions may require up to 34 moves of perfect play before checkmate can be delivered.
There are also positions in which a king and a knight can checkmate a king and a bishop, knight, or rook; or a king and a bishop can checkmate a king with a bishop on the other color of squares or with a knight, but the checkmate cannot be forced if there is no other material on the board (see the diagrams for some examples). [53]
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
In general, the attacker can force stalemate but not checkmate. [24] Rook versus a knight: This is usually a draw. There are two main exceptions: the knight is separated from the king and may be trapped and won or the king and knight are poorly placed. [25] [26] Kamsky vs Bacrot, 2006 is an example of a rook vs knight ending which resulted in a ...
Combinations with insufficient material to checkmate include: king versus king; king and bishop versus king; king and knight versus king; king and bishop versus king and bishop with the bishops on the same color. Mutual agreement – a player may offer a draw to their opponent at any stage of a game. If the opponent accepts, the game is a draw.