Search results
Results from the WOW.Com Content Network
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a ...
Reading comprehension is the ability to process written text, understand its meaning, and to integrate with what the reader already knows. [1][2][3][4] Reading comprehension relies on two abilities that are connected to each other: word reading and language comprehension. [5] Comprehension specifically is a "creative, multifaceted process" that ...
Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.
An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
Living Values Education. The Living Values Education Approach (LVE) is a way of conceptualising education that promotes the development of values-based learning communities and places the search for meaning and purpose at the heart of education. It is run by Association for Living Values Education International (ALIVE), a non-profit ...
Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. The concept of serious games involves immersing students in virtual worlds by means of role-playing and interactive games; it is similar to the concept of ...
A video lesson or lecture is a video which presents educational material for a topic which is to be learned. The format may vary. It might be a video of a teacher speaking to the camera, photographs and text about the topic or some mixture of these. Animated video lessons, in particular, use engaging visuals and simplified explanations to help ...
The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...